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Feb, 26th to Mar, 4th
The conference is now over, but recordings are available!

LEARN FROM INDIES WHO MADE IT

No crazy theories, no academic essays, no speculation. Only immediately applicable knowledge from successful indies who are there every day, fighting the same fight that you are!
Adam Saltsman

EDMUND MCMILLEN

Creator of Super Meat Boy and The Binding of Isaac, on how to be a game designer and achieve your goals

João da Silva

ADAM SALTSMAN

Creator of Canabalt, publisher of Night in the Woods, teaches how to evaluate how good a game idea is

João da Silva

NATHAN HURDE

Maker of Game Pencil Engine, on his take on limiting the scope of your projects plus his tips for tool development

João da Silva

RON CARMEL

Creator of World of Goo, co-founder of Indie Fund, discusses how to stay realistic in today's overcrowded market

José de Oliveira

RYAN CLARK

Creator of Crypt of the Necrodancer, who made a profit in 8 out of 10 games, 3 of which making millions, teaches how he does it

João da Silva

TANYA X. SHORT

Co-founder of Kitfox Games and creator of Moon Hunters, on creative direction and how to inspire your team around a vision

João da Silva

CLIFF "CLIFFSKI" HARRIS

Legendary founder of Positech Games, on what indies think works and what actually works

João da Silva

STARLIGHT SKYES

Twitch Partner, artist and marketer talks about how to overcome fear and long term strategies that lead to success

João da Silva

MIKE BITHELL

Creator of Thomas Was Alone talks about pros and cons of being an indie or joining a game company - and the path to do either!

João da Silva

XALAVIER NELSON JR

Narrative designer and PC Gamer columnist on rethinking structure to improve your stories, and your games

João da Silva

LUCY BLUNDELL

Creator of One Night Stand on getting your game noticed and making it stand out on the store

João da Silva

JAKE BIRKETT

Creator of Shadowhand and sustainable indie for 13 years, on why you are spending too long making your game

José de Oliveira

DANILO DIAS

Creator of Odallus shares his process for quickly prototyping ideas and controlling scope to actually finish games

João da Silva

EDUARDO LAMHUT

Co-creator of 1M+ players Holodrive talksLean Gamedev and the Game Founders incubation program

João da Silva

PEDRO MACHADO

Co-creator of No Place for Bravery discusses 4 big pitfalls for teams making ambitious games

João da Silva

JAMES STONE

Creator of Jump Gunners and Xenosis, on how he made and shipped a game in 3 months, without crunch or a meltdown.

João da Silva

TIM RUSWICK

Gamedev youtuber and founder of Game Dev Underground, on 37 mistakes indies make (and how to avoid them)

José de Oliveira

GABRIEL DAL SANTO

Founder of Pixel Cows and Pro Indie Dev, teaches a framework for quickly evolving as a game developer