LEARN FROM INDIES WHO MADE IT
No crazy theories, no academic essays, no speculation. Only immediately applicable knowledge from successful indies who are there every day, fighting the same fight that you are!
Creator of Super Meat Boy and The Binding of Isaac, on how to be a game designer and achieve your goals
Creator of Canabalt, publisher of Night in the Woods, teaches how to evaluate how good a game idea is
Maker of Game Pencil Engine, on his take on limiting the scope of your projects plus his tips for tool development
Creator of World of Goo, co-founder of Indie Fund, discusses how to stay realistic in today's overcrowded market
Creator of Crypt of the Necrodancer, who made a profit in 8 out of 10 games, 3 of which making millions, teaches how he does it
TANYA X. SHORT
Co-founder of Kitfox Games and creator of Moon Hunters, on creative direction and how to inspire your team around a vision
CLIFF "CLIFFSKI" HARRIS
Legendary founder of Positech Games, on what indies think works and what actually works
Twitch Partner, artist and marketer talks about how to overcome fear and long term strategies that lead to success
Creator of Thomas Was Alone talks about pros and cons of being an indie or joining a game company - and the path to do either!
XALAVIER NELSON JR
Narrative designer and PC Gamer columnist on rethinking structure to improve your stories, and your games
Creator of One Night Stand on getting your game noticed and making it stand out on the store
Creator of Shadowhand and sustainable indie for 13 years, on why you are spending too long making your game
Creator of Odallus shares his process for quickly prototyping ideas and controlling scope to actually finish games
Co-creator of 1M+ players Holodrive talksLean Gamedev and the Game Founders incubation program
Co-creator of No Place for Bravery discusses 4 big pitfalls for teams making ambitious games
Creator of Jump Gunners and Xenosis, on how he made and shipped a game in 3 months, without crunch or a meltdown.
Gamedev youtuber and founder of Game Dev Underground, on 37 mistakes indies make (and how to avoid them)
GABRIEL DAL SANTO
Founder of Pixel Cows and Pro Indie Dev, teaches a framework for quickly evolving as a game developer