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Sam used FGGS to make his first game and earned over US$ 2 million

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Kornel from Dream Parable used FGGS to get funded by a publisher, ship his game and earn US$ 933.000 (revenue estimated by VG Insights)

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And this is the US$ 17.5 million indie hit Blasphemous, developed by Mauricio Garcia

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Blasphemous was already in development when Mauricio took the training and this is what he had to say about FGGS:

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HEY, THERE! HOW CAN I HELP YOU?  :)
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Hi!  I'm Gabriel Dal Santo, but most people call me Gabe. I've been making games for 29 years (and professionally since 2008).

When I started, I never managed to make my games be as awesome as I imagined them. People weren't interested in them, and to be honest, I couldn't even finish games.

Mostly by luck, I got into the backstage of a lot of high profile developers, and I realized the way they planned and executed their games had nothing to do with the "common sense" advice I was getting on the internet.

When I started applying that to my games, I finally started to finish them, to have players really excited about them and to make money from that! I made my first 5K games in the b2b market (that is, games that earn over US$ 5000 for every month of development), and kept doing so for many years to stay sustainable and be able to work full time on my games.

My studio also launched quite a few award winning free games, and we have recently got back into developing for the end customer market, with two commercial games in development for PC, PlayStation, Xbox and Switch.

In 2018 I started transforming that experience into a replicable method that could help other indies to make their games reach the success they deserve, without 'selling out' or changing their games into something they don't like. So far we have helped dozens of indies to achieve incredible results and sometimes even reach in the hundreds of thousands of dollars and up to millions of dollars, like those games shown above.

And while it's impossible to guarantee that every student will have the same results, this methodology was engineered from the ground up to help real world indies make their games be as awesome as they deserve to be, and to help them make some well deserved money from their work! :)

GET ACCESS NOW TO A FAST AND COMPLETE STEP-BY-STEP PROCESS TO GET PRO RESULTS FROM YOUR GAMEDEV.

FGGS is organized in three main stages...

CONCEIVE
a feasible, highly attractive game
(or get an existing project back on track)

01
DEVELOP
in the smartest possible way, using accessible professional techniques to make your game naturally attractive and valuable to players


02
SELL
to the largest possible audience by putting your game in front of potentially hundreds of thousands of interested players
03
SO, WHAT EXACTLY IS FGGS?
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FGGS stands for “Finishing Great Games that Sell”, and is my complete training on professional indie game development.

Now, the same methods employed by some of the most successful indies in the industry are organized in a single, super-optimized framework for you to start applying immediately.

It is engineered from the ground up to transform your indie game development into an actual profession that generates money and high quality games that people want to buy and play.

Restore your pleasure in working in games by employing a repeatable framework that is extremely optimized, so that you can focus on doing what you like the most, while being sure that you are setting yourself up for success.


Take a look at the experience of my students:





Essential knowledge you can’t find anywhere else, right from the start:

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Start making money from your games - or improve your results:

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It’s like having me by your side, as you develop and sell your games:

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Learn what really makes players and press care about a game (or completely ignore it).

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WANNA TAKE A PEEK AT FGGS?

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See in details what you will learn in each lesson: 

MODULE 1: The Really Important Foundations
Shift your mindset from “Aspiring” to “Professional” - and start getting pro results!
LEARN MORE
MODULE 2: Building a career around indie games
Figure out the right goal for YOU, and how to get there faster
LEARN MORE
MODULE 3: Marketing: Audience and Anti-Magnets
Discover who (and where) your audience is, and learn how to avoid the pitfalls that make most indie games flop
LEARN MORE
MODULE 4: Marketing: Attention Magnets
Master 35 expert tricks to make your game inherently IRRESISTIBLE to buy, play and write about
LEARN MORE
MODULE 5: Promotion and Audience Building
Learn the 5 steps that will get your game in front of more people than most publishers would
LEARN MORE
MODULE 6: The Dev Process: Idea and Planning
Execute the process to find the golden idea (or approach for an existing project) that hits all necessary targets at the same time
LEARN MORE
MODULE 7: The Dev Process: from Alpha to Gold
Develop your game in as little time as possible without compromising your vision, and make it reach its full potential
LEARN MORE


STILL IN DOUBT? TAKE A LOOK AT THE TESTIMONIAL OF A STUDENT WHO EARNED 400,000 EUROS FROM HIS GAME


AND HERE'S A SUPER AWESOME VIDEO PREPARED BY SOME STUDENTS!

While results will vary for each person, FGGS is engineered from the ground up to help you move forward, whether if you want to start with the right foot or if you have a few games under your belt and wanna start getting better results!