As of June 2024, FGGS became invitation-only. Our goal was to preserve the amazing spirit of our closed FGGS community, and keep support work under control.

In 2025, to make it accessible without relying on personal industry connections, we've introduced an application process where our team reviews your case. This allows us to vet applications one by one, which should be enough to ensure compatibility without applicants having to rely on networking
.

How to join:

1. Watch the video below and fully read this page

2. Apply by clicking any of the orange buttons on this page and filling the form

3. We will review your application and get back to you as soon as possible

We don't ask applicants to be full time devs, to be veterans or display any particular skills. But we want to understand where you are coming from, what's your attitude towards gamedev, and make sure you understand what FGGS is, and will contribute to the positive culture in our Discord server, should you want to partake in that part of FGGS.

If you're in doubt, apply!

You can find all relevant information on this video and page. If you have any remaining questions, feel free to reach out at support@proindiedev.com. Thanks for your understanding and overwhelming support as we keep improving Pro Indie Dev!

LEARN THE MOST COMPREHENSIVE, DETAILED, PROFESSIONALLY-BACKED METHOD
FOR ACHIEVING REALISTIC SUCCESS WITH YOUR GAMES

Fill in your application form. If we think you are a good fit for the program, we will forward you the payment information.

Cool stories from past students:

Sam used FGGS to finish his first game. It went on to earn 
over US$ 2 million!

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Kornel from Dream Parable got funded by a publisher, then earned US$ 933.000 (revenue estimated by VG Insights)

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Our most famous past student is probably Mauricio Garcia - founder of The Game Kitchen and creator of the indie hit Blasphemous.
Important: he was experienced, and 
Blasphemous was already in development when he took the training

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Mauricio left this testimonial about FGGS:

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HEY! NICE TO MEET YOU  :)
Foto Gabe
I’m Gabriel Dal Santo, but most people call me Gabe. I’ve been creating games for 31 years (started young!) and working professionally in the field since 2008.

When I started, I struggled to finish games that I started, or felt they didn't resonate with players. Through persistence - and a bit of luck - I had the opportunity to learn straight from successful developers, and discovered that the way they worked was completely different from the advice commonly available online.

Applying their approach helped me finish games (some of the free ones even won awards!) and make a sustainable income over the following decade. My studio made several B2B games (projects for other companies), and is currently working on two commercial titles for PC, PlayStation, Xbox, and Switch.

In 2018, I formalized these insights into a structured framework to help other developers - both veterans and newcomers - finish their games, engage players, and achieve commercial success - without compromising their creative vision. We are very proud to have played an important part in the careers of many developers who managed to launch successful projects and even started full-fledged game studios.

FGGS IS A COMPLETE FRAMEWORK TO DEVELOP AND PROMOTE YOUR GAMES LIKE A PRO.

It organizes all key moments of a game's development:

CONCEIVE
a feasible, highly attractive game
(or get an existing project back on track)

01
DEVELOP
in the smartest possible way, using accessible marketing, production and game design patterns to shorten development time while maximizing player engagement, fun, perceived quality and commercial attractiveness


02
SELL
to a large audience by promoting your game the way actual professionals do it - even if you don't have a marketing budget
03
SO, WHAT EXACTLY IS FGGS?
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FGGS stands for “Finishing Great Games that Sell”, and is a complete training on professional game development.

Making games as a hobby is one thing. Making them professionally is another.

As a hobbyist, you don't need to care about evaluating demand before developing your game, or align it to what players expect, or craft a killer marketing angle for it. And that's fine!

As a pro, not doing these things is deciding fate on a dice roll - one with very bad odds.

FGGS is engineered to help common developers do what needs to be done in a smart, cost-effective manner, even if they don't understand the first thing about professional marketing, production or product design.

If you're a complete noob working solo and who can only dedicate 2 hours a week, you can still make real progress on building towards your dream. If you are in a better position than that - great, you can get there faster!

No matter what, everything in FGGS is engineered to allow you to realistically 
transform your indie game development into an actual, paid profession that results in high quality games that people want to buy and play - one step at a time.

Some more testimonials! :D




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Building up to your DREAM GAME - realistically

There's no way around it: to get pro results, you'll need to learn some new stuff, apply it by making games, and make gradual progress to get where you want to be.

To help you with that, FGGS starts with foundational concepts and strategies, then gradually builds towards much more advanced techniques - when you are ready for them.  

You will learn how to generate and greenlight high-potential ideas; plan smartly; plug in irresistible traits to make your game easy to sell; develop it in a straightforward and pragmatic way; promote it like a pro (even if you choose to work with a publisher), and sell it.

Encapsulating it all is the Career Algorithm, which helps you plan a sequence of achievable, smartly-conceived games that build up in the direction of your dream game, all the way having you launching games, making money, and building up technology, experience, reputation and followers.

You will learn, step by step, how to:

Finish games in a pragmatic way
Identify which types of games are profitable and aligned with your skills
Go full time indie in a safe way
Do marketing that works without followers or money
Raise money to develop your game from publishers, Kickstarter and investors
Stay motivated while working alone
Recruit / keep a team by having something concrete to offer (money, reputation and / or useful expertise)
Find out where your audience is and how to talk to them 
Find hundreds of journalists and streamers who want to cover your game
Make people buy your game!

Time requirement and related details



You can take the full training in about 25 hours - assuming you watch it at 1.5X speed (please do, I'm a slow talker!) and do the first few Implementation Exercises in the remaining time. On the last exercises you are already developing the game itself.

You get 12 months of access to the training area, and can renew annually for a fraction of the cost (all subsequent years are cheaper - usually $120, with at least 2 opportunities to renew for $49 or less).

100% online access to all lessons, plus a 24 hours Discord that is like the training's cafeteria :)

Nothing in FGGS requires you to be online at any specific day or hour.

If you can dedicate just 1 hour a week, you'll be able to take the full course in a few months. If you want to rush it, you can be done in less than a week. No matter what, the knowledge will help you make better gamedev decisions forever :)



SOME MORE DETAILS ABOUT THE METHOD:

1. CONCEIVE A FEASIBLE, HIGHLY ATTRACTIVE GAMEGINA
Discover the types of games that are a perfect match for you and generate dozens of ideas that are actually feasible (even for on going projects)

  • Map the types of games that you like and can effectively develop
  • Discover where your audience is and what they want
  • ATTENTION MAGNETS and Anti-Magnets
  • How to intervene on an existing project to put it back on track




2. DEVELOP IN THE SMARTEST POSSIBLE WAY
Master a very straightforward development strategy that is engineered to get as much done as possible with as little time as possible

  • How to actually FINISH games
  • The Dev Timeline - a super optimized step-by-step process that will make sure you never feel lost
  • Finding the fun and building on it
  • Production Hacks and design patterns that all the pros use - both in indie and AAA games




3. SELL TO THE LARGEST POSSIBLE AUDIENCE
Spend LESS time on marketing by not working on low leverage activities (e.g. social media posting, video logs etc), and focus on what really drives sales

  • Craft a powerful marketing angle and communication style for your game

  • Do better marketing than most publishers even as a one man operation
  • Build hype effectively and get everyone talking about your game



TOOLS AND MINDSET
- How to make the most out of your time and stay motivated while working alone

- How to leverage on existing audiences to build up an initial group of super fans that will help you playtest and will promote your game for you

- Develop a smart art style that leverages on your strenghts and is perceived as highly polished

- How to find the emails of the journalists that are more likely to cover your game

WHAT ARE THE MODULES AND LESSONS?

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MODULE 1: The Really Important Foundations
Shifting your mindset from “Aspiring” to “Professional”
LEARN MORE
MODULE 2: Building a career around indie games
Figure out the right goal for YOU, and how to get there faster
LEARN MORE
MODULE 3: Marketing: Audience and Anti-Magnets
Discover who (and where) your audience is, and learn how to avoid the pitfalls that make most indie games flop
LEARN MORE
MODULE 4: Marketing: Attention Magnets
Master 35 different approaches to make your game inherently IRRESISTIBLE to buy, play and write about
LEARN MORE
MODULE 5: Promotion and Audience Building
The 5-steps process to get your game in front of a lot of people
LEARN MORE
MODULE 6: The Dev Process: Idea and Planning
Generating smart ideas, approving the right one and planning it effectively
LEARN MORE
MODULE 7: The Dev Process: from Alpha to Gold
Develop your game in a way that avoids roadblocks, shortens development time and makes it reach its full potential
LEARN MORE
COOL BONUSES:
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Bonus: Finding a profitable niche - and making YOUR niche profitable.

Get access to a hands-on, step-by-step training on finding a profitable niche and prospering on it - as well as discovering the main success factors in your own current niche.

Deep dive lectures on important related topics

Get practical, hands-on guidance on:

  • How to make beautiful games without knowing art

  • How to get a job in the games industry (including remote work)

  • How to make money developing b2b games like our studio does
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COVERED BY A RELAXED 15-DAYS GUARANTEE

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We know it can be scary to make a big purchase like this, and just want to let you know that our refund process is fast, simple and transparent. Although we recommend you don't register if you are not committed to giving it a real shot, our guarantee is inconditional. At any point during the 15-days guarantee period, just send us an email and we will get your refund process started.

What is included:

Immediate access to FGGS for 12 months (renew annually for a fraction of the cost)
Support by me and my team (12 months)
Access to veterans and smart upcomers in the amazing FGGS Discord (12 months)
BONUS: Full training on finding a profitable game niche, and prospering on your current niche
BONUS: Deep dive lectures on making your game look great without being an artist, getting a job in a game studio and making money by developing games for other companies
15 days moneyback guarantee

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Get into FGGS for

US$ 439,00
Single payment
Alternatively, split the fee in 6 payments of $84.80
Formas de PagamentoFormas de PagamentoFormas de PagamentoFormas de PagamentoFormas de Pagamento
Click to fill in your application form. If we think you are a good fit for the program, we will forward you the payment information


VIDEO FROM A STUDENT WHO EARNED 400,000 EUROS FROM HIS GAME


AND ANOTHER AWESOME VIDEO PREPARED BY SOME STUDENTS!

Should you prioritize making this investment?


Many people ask us that question, and if you want our take on your particular circumstances, feel free to email us at support@proindiedev.com and we'll be happy to help you evaluate how good of a fit FGGS is for you!

From the get go, we can say that this training is designed for those who are serious about turning game development into a profession, but don't want to waste time following bad advice from the internet.

If that’s a priority for you, FGGS could be worth serious consideration. For people who just like playing games, or just building them as a hobby, but are not as committed to approaching game development as a career, it might not be the best fit.

To make the program easier to afford, we may offer you the option to split the payment into up to six monthly installments of $84.80. Depending on your country, PayPal or Google Pay might offer the option to split the payment in up to 12 installments.

To get started, click the button below to fill in your application form. If we think you are a good fit for the program, we will forward you the payment information.


If you have any doubts, feel free to reach out over email!

(We get a huge volume of messages, but will do our best to answer quickly!)

Contact us at 
support@proindiedev.com


FREQUENTLY ASKED QUESTIONS:

(click to expand)

WHICH PAYMENT METHODS ARE ACCEPTED?

Credit Card (Visa, Mastercard and Amex) and Paypal. Depending on your country, you might find additional payment options in the checkout page, including the option to pay in 12 installments through Google Pay or PayPal. If you're after a country-specific option, click on any of the orange registration buttons on this page to find out if it's supported!

FOR HOW LONG WILL I HAVE ACCESS TO THE TRAINING?

You get access to everything (the full training, bonuses, access to the Discord and full support) for 12 months. After that, you can renew annually for a much smaller fee - 120 USD / year, with at least 2 yearly campaigns that allow you to renew for 49 USD or less per year.

In other words, you only have to pay the full price once and you can get cheap access to FGGS forever in the future :)

IS THERE A SUPPORT TEAM I CAN ACCESS?

Yes! Direct any enquiries to support@proindiedev.com. FGGS also has its own Discord server, where the Pro Indie Dev staff can also be accessed more casually. For any important or urgent matters, though, always use that informed email.

ARE ALL LESSONS ONLINE?

Yes! You can access them whenever you want through video on demand. Through the Hotmart app, it's also possible to download and watch them offline.

HOW MANY HOURS OF TRAINING ARE THERE?

Last time I counted, over 25 hours. But it's split in individual lessons that build up, but that can be watched individually if you have the necessary foundation. Most lessons range between 5 to 20 minutes. You can scroll up to see a complete preview of all lessons that are part of the core of FGGS (the 7 modules).

HOW WILL I RECEIVE ACCESS TO THE TRAINING?

After completing your payment, you will automatically receive an email at the same email address you use to register for FGGS. Search for an email from Hotmart (check your spam folder too). All core lessons in FGGS are immediately available (no modules are time locked, except the bonus ones).

WHEN WILL I GET ACCESS TO THE BONUSES?

They will be made available inside the FGGS environment right after the guarantee expires and your acquisition of the training is 100% confirmed, which is 15 days after the purchase.