WHAT WERE THE STRATEGIES AND THOUGHT PROCESSES BEHIND THESE GAMES?

The Binding of Isaac
Night in The Woods
World of Goo
Crypt of The NecroDancer
Super Meat Boy
Democracy 3
Thomas Was Alone
Moon Hunters

What if the world's most successful indie developers taught you how to make your game succeed?

One truth about successful game developers is that we tend to share a lot of knowledge, experience and techniques with one another - but if you can't go to big industry conferences or if we haven't met you somehow, odds are you've been out of the loop - until now, that is!

Pro Indie Dev came to be as a result of us wanting to level the field.

If you are giving your sweat and blood to bring a game into existence, we believe you deserve a really good shot at it!

There are tricks we use to predict how well a game will tend to sell, how long it will really take to finish them, which marketing activities are really worth our while... We also learned to balance when to have fun and when to be dead serious, when to innovate and take creative risks, and when to take a couple days to look at our games from a distance to reacquire perspective - and then get back with tremendous focus and willpower to get the thing done right! 

If you are an indie developer reading this and you want to live off of your games, I want you to believe this:

YES, YOU CAN DO IT!

In all honesty, making indie games as a profession is not easy, but as any successful developer could tell you - it CAN BE DONE! Yes, you may need to learn a few new tricks, you may even need to grind a bit, but we are doing it - so you can do it.

So, if you wanna work towards becoming a financially sustainable (or even highly successful) indie developer, stay awhile and listen, because for the first time ever, the world's top indie developers have come together to share with you their knowledge and even some of their secrets!

LEARN FROM INDIES WHO MADE IT

No crazy theories, no academic essays, no speculation. Only immediately applicable knowledge from successful indies who are there every day, fighting the same fight that you are!
Adam Saltsman

EDMUND MCMILLEN

Creator of Super Meat Boy and The Binding of Isaac, on how to be a game designer and achieve your goals

João da Silva

ADAM SALTSMAN

Creator of Canabalt, publisher of Night in the Woods, teaches how to evaluate how good a game idea is

João da Silva

JAMES STONE

Creator of Jump Gunners and Xenosis, on how he made and shipped a game in 3 months, without crunch or a meltdown.

João da Silva

RON CARMEL

Creator of World of Goo, co-founder of Indie Fund, discusses how to stay realistic in today's overcrowded market

José de Oliveira

RYAN CLARK

Creator of Crypt of the Necrodancer, who made a profit in 8 out of 10 games, 3 of which making millions, teaches how he does it

João da Silva

TANYA X. SHORT

Co-founder of Kitfox Games and creator of Moon Hunters, on creative direction and how to inspire your team around a vision

João da Silva

CLIFF "CLIFFSKI" HARRIS

Legendary founder of Positech Games, on what indies think works and what actually works

João da Silva

STARLIGHT SKYES

Twitch Partner, artist and marketer talks about how to overcome fear and long term strategies that lead to success

João da Silva

MIKE BITHELL

Creator of Thomas Was Alone talks about pros and cons of being an indie or joining a game company - and the path to do either!

João da Silva

XALAVIER NELSON JR

Narrative designer and PC Gamer columnist on rethinking structure to improve your stories, and your games

João da Silva

LUCY BLUNDELL

Creator of One Night Stand on getting your game noticed and making it stand out on the store

João da Silva

JAKE BIRKETT

Creator of Shadowhand and sustainable indie for 13 years, on why you are spending too long making your game

José de Oliveira

DANILO DIAS

Creator of Odallus shares his process for quickly prototyping ideas and controlling scope to actually finish games

João da Silva

EDUARDO LAMHUT

Co-creator of 1M+ players Holodrive talksLean Gamedev and the Game Founders incubation program

João da Silva

PEDRO MACHADO

Co-creator of No Place for Bravery discusses 4 big pitfalls for teams making ambitious games

João da Silva

NATHAN HURDE

Maker of Game Pencil Engine, on engine development, controlling scope and tips for tool development

João da Silva

TIM RUSWICK

Gamedev youtuber and founder of Game Dev Underground, on 37 mistakes indies make (and how to avoid them)

José de Oliveira

GABRIEL DAL SANTO

Founder of Pixel Cows and Pro Indie Dev, on learning the mentality to reach your goals faster as a game developer

So, what do I need to do to learn all this?

1. Well honestly, the first step is really committing to it. Decide that this is the transformation that you want in your life.

2. Then grab yourself a Supporter Pack

3. Separate the first hour of your work day for the next month, and dedicate it to watch one of the 19 talks

4. Prepare to feel your brain overflowing with insights and thoughts like 'oh my god, so that's why that game sold so well!' , 'gosh I'm glad I learned this in time to keep my game from exploding' and 'oh wow, now that explains things!' :)


Introducing...
Pro Indie Dev 2018
SUPPORTER PACK!

Show your support, and get permanent access to all of the talks and interviews, to watch as many times as you want!
  • ACCESS TO ALL OF THE TALKS
  • TRANSCRIPTS + PODCAST VERSIONS
  • 100% SAFE PURCHASE
C'mon, you know you want it! :)

Listen to what the top developers have to say on how you can transform your game making into a solid, fun and sustainable profession. You will get:

All of the recordings, just as they happened on the online event

You get to watch all of the talks, whenever you want, as many times as you want.

Transcripts of every interview and talk

Prefer to read it? We got you covered!

Podcast version of every interview and talk

Ideal for when you are on the move.

Access to the closed Advanced Pro Indie Dev Group

Real transformation happens when you surround yourself with equally committed people 



ATTENDING CONFERENCES IS EXPENSIVE!

As a reference, attending to big industry events and having access to these talks could easily cost over US$2,000 - specially if you consider plane tickets and lodging! 

We believe that information that has the power to transform lives should be accessible. That's why all of these talks were exhibited for free at the live Pro Indie Dev 2018 event.

Help us keep doing it! :)

The Support Pack is a way to show us that you share our belief, and help us make knowledge like this available for thousands of people!

Besides accessing all of the Pro Indie Dev Conference contents, you will also receive 3 exclusive bonuses:

1. MP3 versions of every talk and interview

2. Transcript versions of every talk and interview

3. Access to our By Invitation-Only Community on Facebook. That’s where I receive all the PID Supporters to share knowledge, tips, frustrations, and most specially joys and motivation! It is really important to be surrounded by people who are on about the same level as you, and just as committed as you. This is where useful conversation and real help happens!




100% safe purchase. Get access to the Members Area and the Exclusive Pro Indie Dev Community, and get immediate access to the talks!
Recordings + mp3 +
transcripts +
access to the advanced
Pro Indie Dev community
US$ 79,99

One-time payment
Access to the talks forever!
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WHAT SUPPORTER PACK OWNERS THINK ABOUT IT?
"It really helps with keeping your feet on the ground about the game development/shipping process. It's not 100% magic. It shows you how to evaluate how viable your idea/project is, how to do product and marketing analysis, how to analyze feedback, among other things."
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Fábio Goto
I assumed I needed years to build a successful game. I learned from Jump Gunners and others that you can come up with a fun idea and polish it over a few months, and have a game worth publishing. Takes focus, dedication, and some help too. Pro Indie Dev helped me with all that.
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Kenny Drobnack
It was truly inspiring to learn how successful indies reached and exceeded their goals. These talks are a great resource and source of inspiration that I continue to revisit. When offered the Supporter Pack, I jumped at the chance. It was very reasonably priced, and I wanted to support the efforts of the organizers.
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Mike Schmidt
When I saw the list of speakers I immediately got intrigued! Such a diverse bunch of people, some of whom I’d been actively seeking advice from. I bought the pack so that I can listen and re-listen to the talks. It's eye-opening, and was totally worth it. They helped me a lot, and I look forward to become active in this community!
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BenJoe
Before Pro Indie Dev I was just constantly coming up with ideas for games, but forever postponing making them reality. This changed with PID. Amazing talks and lessons helped me moving forward in evaluating my game ideas. Today, I have 3 solid GDDs, and soon I'll start my first commercial game project. Wish me luck!
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Roman Luks
I am from Latin America, where growth opportunities are more rare, but the PID talks helped me understand my reality, manage my anxiety and understand my game as a business opportunity and not only an artistic pastime. I hope Pro Indie Dev gets stronger year after year, and that the community that it started continues to grow!
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Martiniano Bergoglio

Here's some of the coolest videos we received from Supporter Pack Owners talking about their experience with it! <3

If you change your mind in 30 days, 
we just give your money back. I mean, why not? :)

We understand that you are purchasing this also as a way to show your support for this initiative. And we really appreciate it! But for us, it's very important that you love what you're getting.
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Remember, our mission here is to help you lead a better life as an indie developer. So if for any reason you feel like this knowledge isn't helping you, we will just get you a refund :)
  • PERMANENT ACCESS
  • BONUS TRANSCRIPTS AND MP3
  • 100% SAFE PAYMENT
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