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TAKE ME TO THE TRANSMISSION ROOM!

MONDAY - Feb, 26th

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Interview: Full Time Indie or Game Company Employee?
Mike Bithell Thomas Was Alone, Volume
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Talk: How to Make Consistently Profitable Indie Games
Ryan Clark Crypt of the Necrodancer, Incredibots
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1st airing: 01:00pm PST     2nd airing: 09:00pm PST
Case Study: Attracting 1 Million + Players with Lean Development
Eduardo Lamhut (BitCake Studio) Holodrive
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TUESDAY - Feb, 27th

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Interview: How to Tell What Games Will Be Profitable
Ron Carmel World of Goo, co-founder of Indie Fund
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Case Study: Should You Make Your Own Engine?
Nathan Hurde Game Pencil Engine
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1st airing: 01:00pm PST     2nd airing: 09:00pm PST
Talk: 37 Common Mistakes Indie Developers Make
Tim Ruswick Game Dev Underground
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WEDNESDAY - Feb, 28th

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Talk: Long Term Strategies That Lead to Success
Starlight Skyes Twitch Partner, Gamedev Streamer
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Interview p1: Managing Risks Early On To Avoid Landmines In The Development Of Your Game
Adam Saltsman Canabalt, publisher of Night in the Woods
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1st airing: 01:00pm PST     2nd airing: 09:00pm PST
Talk: Rethinking Structure to Improve Your Stories
Xalavier Nelson Jr PC Gamer columnist, narrative designer
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THURSDAY - Mar, 01st

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Talk: Getting Your Game Noticed and Making it Stand Out on the Store
Lucy Blundell One Night Stand
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Interview p2: Analysing and Finding a Good Core For Your Game
Adam Saltsman Canabalt, publisher of Night in the Woods
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1st airing: 01:00pm PST     2nd airing: 09:00pm PST
Case Study: 4 Big Pitfalls To Avoid When Making Ambitious Games
Pedro Machado No Place For Bravery
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FRIDAY - Mar, 02nd

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Talk: Creative Direction for Indies
Tanya X Short Moon Hunters
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Interview: The Only Things That Players and The Media Will Know About In Your Game
Adam Saltsman Canabalt, publisher of Night in the Woods
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SATURDAY - Mar, 03rd

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Interview: What Indies Think Works, What Actually Works
Cliff "Cliffski" Harris Democracy, Gratuitous Space Battles
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Talk: You Are Spending Way Too Long Making Your Game
Jake Birkett Shadowhand
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1st airing: 01:00pm PST     2nd airing: 09:00pm PST
Case Study: Making and Shipping a Game in Three Months
James Stone Jump Gunners
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SUNDAY - Mar, 04th

 1st airing: 11:00am PST     2nd airing: 07:00pm PST
Interview: Moving Forward Towards Your Goal
Edmund McMillen Super Meat Boy, The Binding of Isaac
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1st airing: 12:00pm PST     2nd airing: 08:00pm PST
Talk: Turbo-Charging Your Evolution as a Game Developer
Gabriel Dal Santo Pro Indie Dev, co-founder of Pixel Cows
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