Important: this is the last open class ever.
After registration closes this time, FGGS will become exclusive to existing students. If there are future classes, spots will be restricted to very few people. No future classes are planned as of now.

Update: Smart Installments enabled in the checkout - Split the fee in up to 6 payments!

LEARN THE METHOD USED BY COMMON INDIES TO MAKE THEIR GAMES
SUCCESSFUL AND EARN OVER US$ 5000 PER MONTH

Sam used FGGS to make his first game and earned over US$ 2 million

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Kornel from Dream Parable used FGGS to get funded by a publisher, ship his game and earn US$ 933.000 (revenue estimated by VG Insights)

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And this is the US$ 17.5 million indie hit Blasphemous, developed by Mauricio Garcia

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Blasphemous was already in development when Mauricio took the training and this is what he had to say about FGGS:

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HEY, THERE! HOW CAN I HELP YOU?  :)
Foto Gabe
Hi!  I'm Gabriel Dal Santo, but most people call me Gabe. I've been making games for 29 years (and professionally since 2008).

When I started, I never managed to make my games be as awesome as I imagined them. People weren't interested in them, and to be honest, I couldn't even finish games.

Mostly by luck, I got into the backstage of a lot of high profile developers, and I realized the way they planned and executed their games had nothing to do with the "common sense" advice I was getting on the internet.

When I started applying that to my games, I finally started to finish them, to have players really excited about them and to make money from that! I made my first 5K games in the b2b market (that is, games that earn over US$ 5000 for every month of development), and kept doing so for many years to stay sustainable and be able to work full time on my games.

My studio also launched quite a few award winning free games, and we have recently got back into developing for the end customer market, with two commercial games in development for PC, PlayStation, Xbox and Switch.

In 2018 I started transforming that experience into a replicable method that could help other indies to make their games reach the success they deserve, without 'selling out' or changing their games into something they don't like. So far we have helped dozens of indies to achieve incredible results and sometimes even reach in the hundreds of thousands of dollars and up to millions of dollars, like those games shown above.

And while it's impossible to guarantee that every student will have the same results, this methodology was engineered from the ground up to help real world indies make their games be as awesome as they deserve to be, and to help them make some well deserved money from their work! :)

GET ACCESS NOW TO A FAST AND COMPLETE STEP-BY-STEP PROCESS TO GET PRO RESULTS FROM YOUR GAMEDEV.

FGGS is organized in three main stages...

CONCEIVE
a feasible, highly attractive game
(or get an existing project back on track)

01
DEVELOP
in the smartest possible way, using accessible professional techniques to make your game naturally attractive and valuable to players


02
SELL
to the largest possible audience by putting your game in front of potentially hundreds of thousands of interested players
03
SO, WHAT EXACTLY IS FGGS?
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FGGS stands for “Finishing Great Games that Sell”, and is a complete training on professional indie game development.

Now, the same methods employed by some of the most successful indies in the industry are organized in a single, super-optimized framework for you to start applying immediately.

It is engineered from the ground up to transform your indie game development into an actual profession that generates money and high quality games that people want to buy and play.

Restore your pleasure in working in games by employing a repeatable framework that is extremely optimized, so that you can focus on doing what you like the most, while being sure that you are setting yourself up for success.


Take a look at the experience of my students:





Essential knowledge you can’t find anywhere else, right from the start:

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Start making money from your games - or improve your results:

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It’s like having me by your side, as you develop and sell your games:

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How does it work, exactly?

One common question that I get is:

“Will this work for me?”

And my answer is simply:

If you apply the method, 
YES!


No matter where you are in your indie dev journey, FGGS will push you forward, by continuously boosting your XP and leveling you up in all aspects of making games as a profession.

It’s not a tutorial or a Udemy course… It is a COMPLETE STRATEGY, from beginning to end, for conceiving smart, attractive games that YOU can finish (or putting existing projects back on track), developing them using high leverage techniques, and selling them using the same methods that publishers and professional PR agencies do (pro tip: it’s not about tweeting screenshots and hoping for the best!) :)

It’s made for indies, by indies. I also run a game studio and I know we don’t have time to lose, so everything in FGGS is tailored to make it easy for you to apply immediately.

The developers who apply FGGS range from beginners all the way to indies who have already earned in the millions.

The reason why it works for any game in any genre, even if you are not the greatest artist or programmer in the universe, is because it’s based on solid, time-proven marketing techniques, project management methods and business strategies. If you are just starting out, it will get you started on your right foot. If you are a veteran, it will boost your results by fixing the blind spots that are keeping you from getting the results you want.

  • In the lessons, I show exactly what to do and how to do it.
  • In the closed FGGS Discord, students share their results of applying the method and their hard-earned battlefield experience, so that the whole group can level up from each other's experiences.
  • And I’m there too all along, answering doubts and doing my very best to help you achieve your goals.



Learn what really makes players and press care about a game (or completely ignore it).
Once you see it, you can’t unsee it!

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How will you start having PROFESSIONAL RESULTS for your games?

In the complete FGGS training, I show everything you must know, from foundational strategies all the way to very advanced techniques on generating and greenlighting ideas; planning smartly; plugging in irresistible traits to make your game easy to sell down the line; developing it in a straightforward and pragmatic way; promoting like a pro (even if you choose to work with a publisher), and selling it.

It then cycles back to the Career Algorithm, that has you planning a sequence of achievable, smartly-conceived games that build up in the direction of your dream game, all the way having you launching games, making money, and building up technology, experience, reputation and followers.

In this training you will learn the whole deal, bit by bit, and in a few weeks you may be the next indie to launch a super successful game we'll be bragging about one day!

You will learn, step by step, how to:

Finish games in a pragmatic way
Identify which types of games are profitable and aligned with your skills
Going full time indie in a safe way
Marketing that works even if you don't have followers or money
Publishers, Kickstarter, investors: how to get money to develop your game, what to do and when
Staying motivated while working alone
Recruiting / keeping a team
How do you find where your audience is hiding - there are people who would LOVE your game, but where are they?
How do you talk to them?
How do you find the journalists that really want to cover your game?
How do you make people buy your game?

You can take FGGS at your own pace

You get 12 months of access to the training area, and can renew annually for fraction of the cost (all subsequent years are cheaper). For the June, 2024 class, we are offering 18 months of access (6 more months as a bonus)

100% online access to all lessons, plus a 24 hours Discord that is like the training's cafeteria :)

Nothing in FGGS requires you to be online at any specific day or hour.

If you can dedicate just 1 hour a week, you'll be able to take the full course, and I can guarantee it will dramatically accelerate the results of every dev hour you put in your game.


(Or jump right into each module as soon as it's made available - it's YOUR choice!)

You will learn how to:

1. CONCEIVE A FEASIBLE, HIGHLY ATTRACTIVE GAMEGINA
Discover the types of games that are a perfect match for you and generate dozens of ideas that are actually feasible (even for on going projects)

  • Which types of games are a good match for you
  • Where is your audience and what do they want
  • ATTENTION MAGNETS and Anti-Magnets
  • How to intervene on an existing project to put it back on track




2. DEVELOP IN THE SMARTEST POSSIBLE WAY
Master a very straightforward development strategy that is engineered to get as much done as possible with as little time as possible

  • How to actually FINISH games!
  • The Dev Timeline - a super optimized step-by-step process to get your game to the finish line
  • Finding the fun and building on it
  • Production Hacks that all the pros use and few ever talk about




3. SELL TO THE LARGEST POSSIBLE AUDIENCE
Spend LESS time on marketing by not working on the low leverage activities that most indies do, and go straight to the jugular of what really drives sales

  • How to do better marketing than most publishers (even if you are a one man operation)
  • How to get the press to talk about you and your game
  • How to really drive sales and make money consistently




SPECIAL
Get dramatic speed improvements in your projects by employing professional Production Hacks that all pros use, but few ever discuss.

Learn what should be the next thing to focus on for you, as well as a long term plan to build up your studio, by applying the Career Algorithm.

- How to stay motivated while working alone
- How to leverage on existing audiences to build up an initial group of super fans that will help you playtest and will promote your game for you
- Develop a smart art style that leverages on your strenghts and is perceived as highly polished
- How to find the emails of the journalists that are more likely to cover your game

WANNA TAKE A PEEK AT FGGS?

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See in details what you will learn in each lesson: 

MODULE 1: The Really Important Foundations
Shift your mindset from “Aspiring” to “Professional” - and start getting pro results!
LEARN MORE
MODULE 2: Building a career around indie games
Figure out the right goal for YOU, and how to get there faster
LEARN MORE
MODULE 3: Marketing: Audience and Anti-Magnets
Discover who (and where) your audience is, and learn how to avoid the pitfalls that make most indie games flop
LEARN MORE
MODULE 4: Marketing: Attention Magnets
Master 35 expert tricks to make your game inherently IRRESISTIBLE to buy, play and write about
LEARN MORE
MODULE 5: Promotion and Audience Building
Learn the 5 steps that will get your game in front of more people than most publishers would
LEARN MORE
MODULE 6: The Dev Process: Idea and Planning
Execute the process to find the golden idea (or approach for an existing project) that hits all necessary targets at the same time
LEARN MORE
MODULE 7: The Dev Process: from Alpha to Gold
Develop your game in as little time as possible without compromising your vision, and make it reach its full potential
LEARN MORE
AND WE HAVE SOME OTHER AWESOME GIFTS FOR YOU! :)
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Bonus: Finding a profitable niche - and making YOUR niche profitable.

Get access to a hands-on, step-by-step training on finding a profitable niche and prospering on it - as well as discovering the main success factors in your own current niche.

Get your game personally reviewed by me!

Last year, we made a pledge to help every single developer who joins FGGS to launch a game that earns US$ 5,000 per month of development.

As part of that, you will have an opportunity to have your game personally reviewed by me

* Specific requirements and details available in the FAQ session at the bottom of this page
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BUT PROBABLY THE BEST OF ALL:

Hey, Gabe, what if I end up thinking this won't work for me?
It's all right! You don't have to decide ANYTHING today! You can just register and secure your spot and bonuses, and your investment is 100% covered by my "From One Indie to Another" guarantee.

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THE 'ONE INDIE TO ANOTHER' GUARANTEE: 

It’s really simple. You can register today just to secure your spot in the training.

Then you have 15 days to test FGGS, see if it’s for you or not. If within these 15 days you don’t want to keep FGGS, all you have to do is send me an email and I will return the same exact amount that you invested in your enrollment here today.

So it’s literally zero risk on your end to join FGGS.

Seriously, it's as simple as that :)

NOW, HERE'S HOW SURE WE ARE THAT FGGS WILL WORK FOR YOU:

As part of our pledge to help every student succeed, we are doubling down on our guarantee:

If you apply FGGS and don't launch a game that earns 5000 USD / month, we will not only refund you, but also give you an additional US$ 500 from our own pocket.

Rules and conditions are further explained in the FAQ below, but this is just to show how sure we are that, if you apply what you learn, you will get results. :)

HOW MUCH IS FGGS WORTH? 

Let's start by thinking how much you WON'T have to spend!

Living costs for a 12 months failed or delayed project:

$5.000 to $13.000 USD


Selling 1000 less copies due to poor marketing:

$5.000 to $15.000 USD


Getting the equivalent knowledge through consulting:

$4.000 to $???? USD

That's how much you WON'T have to spend if you take this course 

Because you can get access to the complete FGGS training, the bonuses, the tools, support, online community, live Q&A and more...

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This is what you get if you 
enroll in FGGS TODAY:

Immediate access to FGGS for 18 months (and renew annually for a fraction of the cost)
Support by me and my team (for 18 months for no additional costs)
Access to the FGGS Discord (for 18 months for no additional costs)
BONUS: Finding a profitable niche, and prospering on your current niche
BONUS for THIS CLASS: Get your game personally reviewed by me and receive straight to the point feedback and tips
15 days to test FGGS. It's literally zero risk!

What is the investment to join FGGS?

18 months access
(renew cheaply afterwards)

US$ 439,00
Formas de PagamentoFormas de PagamentoFormas de PagamentoFormas de PagamentoFormas de Pagamento
USEFUL TO KNOW: Depending on your country, the checkout screen might offer the possibility to pay in installments through Paypal or Google Pay :)


STILL IN DOUBT? TAKE A LOOK AT THE TESTIMONIAL OF A STUDENT WHO EARNED 400,000 EUROS FROM HIS GAME


AND HERE'S A SUPER AWESOME VIDEO PREPARED BY SOME STUDENTS!

While results will vary for each person, FGGS is engineered from the ground up to help you move forward, whether if you want to start with the right foot or if you have a few games under your belt and wanna start getting better results!  

Now, it's your turn to make a decision:


There's nothing keeping you from taking a real shot at living off of your games - regardless of what you may have tried in the past. Have you made mistakes? GOOD! We all have!

What is essential now is that you take your first step to get on the right track and get started, while knowing that we will be together in all your next steps. 

All you have to do now is follow the method and watch your results get better as a natural outcome.

And if you are still in doubt, remember that it's me, Gabe, the same guy who has organized Pro Indie Dev with so many other successful indies, someone who's been and still is in the battlefield everyday for years, and that knows in details all the pains and struggles that come with the indie dream!

So, if you wanna have a real chance at this career, just register to secure your spot, knowing that your entire investment is covered by my "From one indie to another" guarantee.

You have 15 days to decide if FGGS will work for you or not. I wish someone had offered me this same deal 10 years ago, so that's why I'm offering it to you now. Seriously, just jump in and let's make this happen!

Shall we get started changing the game for you? :)

Gabe


Do you need more answers? 
Reach out to me over email

(I get a huge volume of emails, but I will do my best to answer very quickly!)

GET YOUR DOUBTS ABOUT JOINING FGGS ANSWERED OVER EMAIL 

You can contact me at 
gabriel@proindiedev.com


FREQUENTLY ASKED QUESTIONS:

(click to expand)

WHICH PAYMENT METHODS ARE ACCEPTED?

Credit Card (Visa, Mastercard and Amex) and Paypal. Depending on your country, you might find additional payment options in the checkout page.

FOR HOW LONG WILL I HAVE ACCESS TO THE TRAINING?

You get access to everything (the full training, bonuses, access to the Discord and full support) for 12 months (plus 6 extra months as a bonus for the June, 2024 class, to a total of 18 months). After that, you can renew for a symbolic fee (you only have to pay the full price once and you can get cheap access to FGGS forever in the future) :)

For clarity, we currently charge 120 USD for a 12 months extension, but everyone receives at least 2 campaigns that allow them to renew for 49 USD or less (at the very least right after you join and before having your access expiring).

Although we are planning this to be the last open class (that is, it's currently planned as the last time it will be possible for anyone to join), the training itself will not only remain available for the foreseeable future, but will also remain fully supported and even receive ocasional updates. This change is meant to make the FGGS experience even better on the long run.

All that is changing is the opening of new classes, which are no longer planned. For students already in the training, as well as people who join this final open class, FGGS will keep being the lively, thriving community it has always been.

IS THERE A SUPPORT TEAM I CAN ACCESS?

Yes - me! Or my business partner or someone under my direct supervision, for the entire duration of your access (which you can renew for a symbolic fee).

ARE ALL LESSONS ONLINE?

Yes! You can access them whenever you want through video on demand.

HOW MANY HOURS OF TRAINING ARE THERE?

Last time I counted, over 25 hours. But it's split in individual lessons that build up, but that can be watched individually if you have the necessary foundation. Most lessons range between 5 to 20 minutes. You can scroll up to see a complete preview of all lessons that are part of the core of FGGS (the 7 modules).

HOW WILL I RECEIVE ACCESS TO THE TRAINING?

After completing your payment, you will automatically receive an email at the same email address you use to register for FGGS. Search for an email from Hotmart (check your spam folder too). Starting in 2024, all core lessons in FGGS are immediately available (no modules are time locked, except bonus modules.

WHEN WILL I GET ACCESS TO THE BONUSES?

They will be made available inside the FGGS environment right after the guarantee expires and your acquisition of the training is 100% confirmed, which is 15 days after the purchase.

HOW THE BONUS "GET YOUR GAME REVIEWED BY US" AND THE DOUBLE MONEYBACK GUARANTEE WORK?

As part of our TEMPORARY pledge, which is still available to THIS class of FGGS, we are offering to personally review your game and help you improve it based on all our experience. To make the most of both your time and ours, that offer is conditioned to you having already applied FGGS up to a certain point in the game, so that we can give you feedback regarding your implementation. You will fill in a form presenting lots of details about your game, your situation etc, as well as providing means for us to access a build of your game, and we will use all that as context to provide you with a short, to-the-point list of recommendations and references to improve your game, your marketing etc.

Likewise, we temporarily have in place a double moneyback guarantee. What does that mean? It means you will learn FGGS, take notes / summarize every lecture as you go, execute the Implementation Exercises and use FGGS to create your game or intervene on an existing one. You need to be pragmatic about it and really be willing to apply the principles you learn. This will mean doing a hardcore (but INCREDIBLY TRANSFORMATIVE) exercise called Ludum Dare Drill, then making a few games using the Rule of Twice first (a scoping rule of thumb that helps you build the experience on a given genre as you work your way into tackling bigger projects in it) and always making sure those are developed following FGGS. Once you reach a certain stage of development, you will then submit your game to us (that is in addition to the "get your game reviewed by us" offer I explained above), and we will check it against FGGS and provide you with an action plan to make sure it follows the methodology and surpasses the quality and market fit parameters that are thought in the training. You will work on that action plan (and get another review by us if we need to validate you managed to fix the issues). You need to make sure you are following those principles and achieving the conditions for every development stage, as thought in FGGS, then release your game following all the marketing and promotion techniques taught you will learn.

And, after you release your game, if in the next 12 months it doesn't earn you at least US$ 5,000 for every month of development, we will fully reimburse what you paid to get in the training (but you will still keep FGGS and remain being our student, no hard feelings!), and we will give you another US$ 500 from our own pocket! That's how sure we are that, if you really implement FGGS, you will get the results you want.

However, although you can follow that exact plan no matter what, please notice that in order to be eligible to this particular guarantee, you need to use time tracking software (so that we can standardize what "5000 for every month of development" means), as well as documenting your implementation of FGGS much more thoroughly than if you were just following FGGS without caring for this particular guarantee. This is necessary for auditability, and if you don't feel like doing the extra work for it, that's absolutely ok! You can still follow the plan at your own pace, more informally etc, and still count on our regular help on Discord. Once you get in, FGGS is yours and you can take it the way that is more convenient for you! :)

Let me also state the obvious here: if you get into the training with the specific goal of triggering this guarantee, the truth is you are already getting in with the wrong mindset. My earnest recommendation is that you do your very best to succeed using FGGS, and have this double guarantee just as a safeguard.