Hi! I'm Gabriel Dal Santo, but most people call me Gabe. I've been making games for 29 years (and professionally since 2008).
When I started, I never managed to make my games be as awesome as I imagined them. People weren't interested in them, and to be honest, I couldn't even finish games.
Mostly by luck, I got into the backstage of a lot of high profile developers, and I realized the way they planned and executed their games had nothing to do with the "common sense" advice I was getting on the internet.
When I started applying that to my games, I finally started to finish them, to have players really excited about them and to make money from that! I made my first 5K games in the b2b market (that is, games that earn over US$ 5000 for every month of development), and kept doing so for many years to stay sustainable and be able to work full time on my games.
My studio also launched quite a few award winning free games, and we have recently got back into developing for the end customer market, with two commercial games in development for PC, PlayStation, Xbox and Switch.
In 2018 I started transforming that experience into a replicable method that could help other indies to make their games reach the success they deserve, without 'selling out' or changing their games into something they don't like. So far we have helped dozens of indies to achieve incredible results and sometimes even reach in the hundreds of thousands of dollars and up to millions of dollars, like those games shown above.
And while it's impossible to guarantee that every student will have the same results, this methodology was engineered from the ground up to help real world indies make their games be as awesome as they deserve to be, and to help them make some well deserved money from their work! :)